Name of Deck: Energised
Cards:
Card Name: Lightning Bolt
Card Class: Spell
Essence of the Card: Draze holds the card up, says the name, and unleashes a standard lightning strike at his intended target. The attack is fast, but not particularly dangerous. The lightning can turn slowly, at Draze's discretion.
Element: Light
Effect Visualization: A bolt of yellow lightning arc towards the target at incredible speed,
_____________________________________________________________________________
Card Name: Charge
Card Class: Equipment/Spell
Essence of the Card: Charges the target friendly unit, spell, or equipment with benevolent green electricity, increasing the power of its electrical attacks. Only one card can be charged at a time.
Element: Light
Effect Visualization: The targeted unit’s eyes glow green, and faint crackling can be heard coming from them.
_____________________________________________________________________________
Card Name: Supercharge
Card Class: Equipment/Spell
Essence of the Card: The unit gains a massive boost to Electrical power, and any contact with the creature will result in an electric shock. The units speed also increases. Lasts three posts. Only one unit can be supercharged at a time.
Element: Light
Effect Visualization: The unit gains a shimmering haze of blue electricity, and their eyes glow brightly. A loud sparking sound can be heard from them.
_____________________________________________________________________________
Card Name: Static Cling
Card Class: Spell
Essence of the Card: A haze of red electricity surrounds the ally or foe, and any unit caught within a 1 metre range will be hit by a somewhat powerful electric shock.
Element: Light
Effect Visualization: The unit affected is surrounded by a silent haze of red electricity that arc towards any nearby object, especially other living things.
_____________________________________________________________________________
Card Name: Peekachuw
Card Class: Unit
Essence of the Card: With low defense and strength and only medium attack power, this unit seems useless. However, its ungodly speed makes up for its deficiency.
Element: Light
Effect Visualization: This unit never stands still, and is only seen as a yellow blur about the size of a rabbit or large mouse. When attacking, it calls out its name loudly.
_____________________________________________________________________________
Card Name: Dynamo
Card Class: Unit
Essence of the Card: A cyclindrical machine, about twice the size of a man, is created in front of Draze. It’s 5 whip like extensions can attach to other creatures, improving their power (supercharge ability) but reducing their movement speed to nil. They can also attack enemies, for moderate electrical/physical (whipping) damage.
Element: Light
Effect Visualization: The machine is large, covered in Logo’s warning of high voltage. The arms are like cables, and cannot be cut easily. Valves measuring every concievable factor about the machine and it's target can be accssed by Draze.
_____________________________________________________________________________
Card Name: Thunder Giant
Card Class: Unit
Essence of the Card: A giant of pure energy and clouds, this unit attacks with powerfull shockwaves and electrical blasts. The torso and head are made up of the clouds, while the arms and tail/legs are made up of white lightning. Draze or others can, by the giants consent, be gathered up into the cloudy torso and shielded from attacks.
Element: Light
Effect Visualization: A giant made of clouds and lightning, glowing white eyes watch Draze’s enemies fall before his most powerful unit.
_____________________________________________________________________________
Card Name: Heavens Blast (1st of 3 Uber Spells)
Card Class: Spell
Essence of the Card: Strikes all units on the field with a powerfull lightning bolt spell. Any units above the spells affects are safe, but any flying units hit receive double damage. Lasts three turns.
Element: Light
Effect Visualization: A dark cloud hovers over the battlefield, precisely striking friend and foe alike with bolts of energy. Anyone above the cloud is safe, but anything not touching the ground when the bolts hit will feel a whole new world of pain.
_____________________________________________________________________________
Card Name: Overload (2nd of 3 Uber spells
Card Class: Spell/Equipment
Essence of the Card: Increases the attack power, strength, speed and defense of any unit five times over, unless the unit is electrical in nature, in which it receives a tenfold boost, or mechanical, where it becomes 20 times as powerful. The unit then explodes at the end of the post, and is certainly destroyed.
Element: Light
Effect Visualization: The unit is surrounded by a cloak of pure energy, that causes sonic booms with the new power of the units movement.
_____________________________________________________________________________
Card Name: Quantum Dark Energy (The 3rd and most Uber of the 3 Uber Spells)
Card Class: Spell/Equipment
Essence of the Card: Gives all Draze’s units a supercharge boost to all abilities. Increases power of other spells significantly. Draze will defeat his enemies, then his allies, until only his deck remains. Lasts a whole day, or until Draze loses. When this card is activated, Draze's allies can also recieve the boost, but also gain the appearance change and differing personailty. Two duelists affected by QDE will not attack each other normally, but will be hard pressed to work together. Quantum Dark Energy cannot be stolen from Draze except by an extremely powerfull card, and cannot be removed by conventional means. This affects lasts a whole day, by standard time, and can only be removed by defeating Draze, or by the aforementioned extremely powerfull card.
Element: Light/Dark
Effect Visualization: Draze’s wardrobe changes to a more gothic and evil appearance. His normally blue eyes become red, a characteristic mirrored by his cards that are now more powerful. Draze plays in a much more reckless style with this card activated, and will intentionally seek to cause pain in both his allies and his enemies. If it isn’t affected by the QDE spell, it has to go, in the new Drazes opinion.
User: Draze Borion
Theme: The Storm.